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    Blender 2.8 Game Character Creation

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    Blender 2.8 Game Character Creation - Online Course Download
    Blender 2.8 Game Character Creation - Online Course Download
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    Blender Design free online course free udemy paid course freecourse freecoursesite Game Design udemy course download udemy free download

    What you'll learn :

    3D Modeling in Blender 2.8
    UV Mapping
    Texturing and Sculpting
    Baking a Normal Map
    Rigging a Character in Blender 2.8
    Animating a 2D Face with Grease Pencil
    Creating Animation Cycles for a Video Game
    Exporting a Character and Animations from Blender 2.8 to Unity
    Creating a C# Script in Unity to Control a Game Character

    Requirements :

    You should have at least a little experience with Blender and Unity
    We use all free software in this course: Blender 2.8, the free version of Texture Packer, and the Personal Edition of Unity
    The instructor uses a graphics tablet in the texture painting and sculpting sections of the course

    Description :

    In this course we’ll create a game character using Blender 2.8, and we’ll export it to Unity and configure it so we can control it in the game engine.

    Throughout the course, you will learn:

    3D Modeling in Blender 2.8

    UV Mapping

    Texturing and Sculpting

    Baking a Normal Map

    Rigging a Character in Blender 2.8

    Animating a 2D Face with Grease Pencil

    Creating Animation Cycles for a Video Game

    Exporting a Character and Animations from Blender 2.8 to Unity

    Creating a C# Script in Unity to Control a Game Character

    Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

    Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

    Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

    You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

    Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

    If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

    Who this course is for :

    Anyone who would like to create a game character using Blender 2.8 and Unity

    Course Size Details :

    9 hours on-demand video
    6 downloadable resources
    Full lifetime access
    Access on mobile and TV
    Certificate of completion

    View Demo

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