What you'll learn :
Understand the fundamentals of graph search algorithms
Implement your own basic version of A*
Requirements :
Unity 3D version 2017 or above (personal FREE edition)
Mac or PC
OPTIONAL Photoshop or image-editing program to customize level data
Description :
This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining).
Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.
Pathfinding and search algorithms are a core component of game development. If you want to level up your skills, enroll today and dive into implementing your own version of A* search!
Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra’s algorithm and culminating with the industry-standard A* search for pathfinding.
All concepts are presented with easy-to-understand visuals!
Some other bonus features of those course:
learn to use text files or texture maps to drive level data in Unity
learn how to implement a priority queue (binary heap) in C#
learn to structure a small project using the MVC(Model View Controller) design pattern
Who this course is for :
intermediate Unity developers with good working knowledge of C#
anyone who wants to implement graph search algorithms in Unity
Course Size Details :
4.5 hours on-demand video
4 articles
31 downloadable resources
Full lifetime access
Access on mobile and TV
Certificate of completion
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