What you'll learn :
A basic understanding of Blueprints
A vehicle 3D model you wish to use to follow along with
In one section, we use C++ to expand whats available, so if you wish to follow that part, visual studios will be needed.
In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.
This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series. No C++ is required to get the core product working and this series will focus on blueprint support.
We will be exploring:
Correctly orientating and rigging our vehicle without using any bones in a DCC tool
Creating a vehicle blueprint
Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.
Expanding the blueprint system with some c++ extras
Exploring how to argument your vehicle with particles, sound effects, and lights
Who this course is for :
Unreal Engine developers looking to add vehicles into their game
Course Size Details :
4.5 hours on-demand video
4 downloadable resources
Full lifetime access
Access on mobile and TV
Certificate of completion
People also Search on Google
- free course download
- download udemy courses on pc
- udemy courses free download google drive
- udemy courses free download
- udemy online courses
- online course download
- udemy course download
- udemy paid course for free
- download udemy paid courses for free